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Games Anchor

DEVELOPMENT DIRECTOR | CO-FOUNDER

Unreal Engine 4 | PC

 

  • Managed all aspects of the business including finance, legal, partnerships and marketing

  • Secured an international publishing deal for digital distribution and boxed retail

  • Developed project management methodology using Trello and Scrum

  • Drove successful Kickstarter and Steam Greenlight campaigns along with a private equity raise

  • Spearheaded audio direction/implementation, writing and localization

LEAD DESIGNER | SPOKESPERSON

Frostbite | PC, PS4, PS3, Xbox One, Xbox 360

 

  • Drove the redesign of 4 classic Battlefield maps and bundled content for SA

  • Created and Implemented all major and minor Levolution events

  • Worked with Marketing to package and promote SA content

SENIOR DESIGNER

Frostbite | PC, PS4, PS3, Xbox One, Xbox 360

 

  • Designed and built 2 levels, Operation Whiteout and Giants of Karelia

  • Created and Implemented several major and minor Levolution events

  • Worked with Lead Designer to shape vision for pack

  • Created the Chainlink game mode for Dragon's Teeth (DLC)

SENIOR DESIGNER | SPOKESPERSON

Frostbite | PC, PS3, Xbox 360

 

  • Created 3+ MP levels and took them from concept to polish

  • Designed the Hotspot game mode for launch and another for DLC

  • Drove integration of gameplay systems by creating Best Practices

  • Oversaw Level Reviews and distributed a bi-weekly Level Progress Report

UI DESIGNER | SPOKESPERSON

Magellan | PS3

 

  • Took on lead role late in the project and completed 20+ specs in 6 weeks that solidified the project’s visual presentation

  • Led separate team that drove support for the Sharp Shooter (Move) peripheral

  • Evangilized the game and peripheral on national media tours

LEAD LEVEL DESIGNER (ESCALATION DLC)

Magellan | PS3

 

  • Created the Escalation game mode, pitting 3 teams of 32 players against eachother for the first time on a console

  • Designed 3 new levels and led a small team of engineers and artists, driving all associated tasks from concept to completion

 

DESIGNER | SPOKESPERSON

 

  • Defined metrics for design including documentation and scheduling

  • Designed 9 production levels and took 5 from concept to polish

  • Developed multiple systems including Training, Vehicles, Resupply, Post-game stats, Multi-Queue and PS Move / Trophy / Home support

  • Produced, directed and edited several high-impact trailers for internal marketing

  • Served as the primary spokesperson for the product and evangelized MAG at high profile industry events like E3, CES and PAX giving multiple on-camera interviews and presentations in Europe, Latin America and the United States

DEVELOPER

Source | PC

 

Worked in many different capacities on the Day of Defeat mod both prior to and after being picked up by Valve

 

  • Shepherded sale of DoD to Valve and worked to transition the product

  • Coordinated, marketed and distributed all beta releases

  • Worked with Director of Marketing on public and industry relations

About
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Want to Discuss my Work? Let's Connect! 

Please use the contact form or links below and I'll get back to you at the earliest opportunity.

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PLAYING: 

 

  • Horizon Zero Dawn

  • Destiny 2

  • Cuphead

  • Fortnite: BR

  • Clash Royale

ANTICIPATING: 

 

  • CoD: WW2

  • Cuphead

  • ME: Shadow of War

  • Wolfenstein 2: TNC

  • Brawl Stars

 

 

I've been a key contributor in AAA game development for over a decade, with experience in a full range of project scopes from small modifications to $100 million Blockbusters. My passion for rich gameplay experiences is what drives me to craft detailed worlds and intuitive mechanics. When I'm not playing or working on games, you can find me on adventures around the globe or out seeking the next great tequila. 

RESUME

 

ABOUT ME

CREATIVE DIRECTOR

Forge Light | PC

  • Solidified overall vision for exiting Early Access and built a supporting 18-month feature schedule

  • Managed live service development in parallel with major, behind-the-scenes updates

  • Crafted a design culture rooted in quality and focused on rapid iteration

  • Led comprehensive re-branding effort with Petrol, our agency of record.

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